Sean and I have been working on a collection of Newbie Tips for users who are new to Second Life. This is an important resource for many of our participants at workshops and presentations in-world, as it takes some users a bit of time and effort to make sense of the Second Life User Interface.
So, in the interest of creating better resources, I’ve finally finished a new collection of slides, which covers more of the important skills, and decided to make a little digital story out of it. Check it out below.
This is an example of one way that Second Life can be used to generate multimedia resources. It’s a little simpler that machinima, but still lots of fun.
The process for making these digi stories is pretty easy:
Step 1. Collect some snapshots in Second Life which illustrate the points you’d like to make in your digital story.
Step 2. Edit the images with your favourite image editing tool. In this case I used Photoshop, but you could also use The Gimp or Picasa.
Step 4. Record your audio and choose some background music. I used the inbuilt tools in Photoshop Elements 5 to record my narration. It was simple and quick and allows me to add new slides later if I want to without too much trouble. However Audacity is a great for recording and mixing your audio too.
Step 5. Compress if you can – I use Sorenson Squeeze to optimize my videos for sharing online. Another great option for compressing videos and digital stories is Super. Compresing is especially important if you also want to use your video on a videoplayer in Second Life, where you will need it in .Mov format and uploaded to a server.
That’s it – digital story complete using Second Life as the platform to generate the raw artwork.
Lots of different formats for all sorts of users to access….. Come to think of it, I could even use Super to create a version to send to someone’s mobile phone!
Sean and I had the pleasure of presenting some workshops at the HYPAR Hands-On Workshop last Friday.
For those who don’t know ‘TAFE-speak’, the HYPAR program is a focussed on working with young people aged 15 to 19, and is designed to help the most disadvantaged young people in the community to engage in education and build pathways to further education or employment. For further info about HYPAR, check out their Hyparpaedia on Wikispaces or visit the EngageMe website.
Anyway, during the presentation, we provided an overview of some of the educational uses of Second Life, showed some videos, talked about both the Teen and Adult Grids and attempted to get everyone in world for a bit of an explore.
Despite some technical difficulties, I think most participants got an idea of how Second Life could be used. It was definitely exciting for us to hear how teachers working with youth at risk from a range of subject areas including construction, IT, communications, general education and many more are contemplating using virtual worlds with their students.